Unfortunately, it’s often difficult to convince anyone to take a sensible group photo…
Focus Issues
Unfortunately, it’s often difficult to convince anyone to take a sensible group photo…
Unfortunately, it’s often difficult to convince anyone to take a sensible group photo…
Naquera went through countless intensive design meetings, where as many ideas as possible were offered, tested out, discarded, refined and debated. Finding the right direction for a game can be hard, and it can take a long time before something “clicks” and the final direction of the game is set in motion.